Display Name = "Grandgold Castle Rooftop"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

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    Empty([])

CommonEvent 2
Name = "EV002"

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    Empty([])

CommonEvent 3
Name = "EV003"

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    Empty([])

CommonEvent 4
Name = "EV004"

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    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["In situations like this, there's a high possibility of receiving something."])
      ShowText(["We can't afford to miss this opportunity."])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["26"])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["In situations like this, there's a high possibility of receiving something."])
    ShowText(["We can't afford to miss this opportunity."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 6
Name = "EV006"

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    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ConditionalBranch([1, 1002, 0, 75, 0])
      ControlVariables([1002, 1002, 0, 0, 86])
      Empty([])

    BranchEnd([])
    Wait([60])
    ShowPicture([5, "80_iriasu_st38", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["It's almost time..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Waiting on the rooftop of Grangold Castle for several minutes—"])
    ShowText(["Finally, a bizarre giant object cast its shadow over Grangold."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Currently, the calamity star is positioned in a satellite orbit."])
    ShowText(["It's only a matter of time before it descends here..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Now, it all depends on Lucifina's actions..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["If Lucifina silences the calamity star, then our operation will commence."])
    ShowText(["But is it really possible to do that..."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["...You're still doubting it, Luka?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Y-yes..."])
    ShowText(["To actually silence that enormous calamity star..."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["I have no idea what kind of plan Lucifina is contemplating."])
    ShowText(["However, soon you will realize."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Just how significant your mother is."])
    ShowText(["How much the Goddess Ilias feared Lucifina—"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Feared...?"])
    ErasePicture([5])
    Wait([30])
    PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
    TintScreen(["Tone(@red=-68.0, @green=-68.0, @blue=-68.0, @gray=0.0)", 120, false])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["At that moment."])
    ShowText(["Suddenly, the surroundings began to darken."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["There should still be time until nightfall."])
    ShowText(["What could this strange phenomenon be—"])
    ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["...Is this a solar eclipse!?"])
    ShowText(["It's impossible, it should be a long time from now...!"])
    ShowPicture([5, "iv_yousei10", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Looking up, I can see the approaching calamity star gradually."])
    ShowText(["And then――"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["The moon... is moving...?!"])
    ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Lucifina... no way..."])
    FadeoutBGM([1])
    FadeoutScreen([])
    ErasePicture([5])
    Wait([60])
    TransferPlayer([0, 95, 10, 9, 0, 2])
    TintScreen(["Tone(@red=0.0, @green=0.0, @blue=0.0, @gray=0.0)", 1, true])
    FadeinScreen([])
    Empty([])

  Page 1
    Wait([30])
    ShowTextAttributes(["metatorone_fc1", 4, 0, 2])
    ShowText(["\\n<Metatronne>"])
    ShowText(["No way, she's going to crash the moon..."])
    ShowText(["Lucifina, as reckless as ever..."])
    ShowTextAttributes(["sandalforne_fc1", 0, 0, 2])
    ShowText(["\\n<Sandalphone>"])
    ShowText(["The calamity star's functions have almost stopped..."])
    ShowText(["It seems neither attacking nor defending is possible now..."])
    ShowPicture([5, "iv_yousei11", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The calamity star won't attack, but—"])
    ShowText(["It looks like it's descending slowly."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Could it be... that it won't just crash here like this?"])
    ShowTextAttributes(["gnosis_fc1", 0, 0, 2])
    ShowText(["\\n<Gnosis>"])
    ShowText(["Descent speed is gradually decreasing..."])
    ShowText(["It seems to reach a complete floating state at about 1000 meters above ground."])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Does this mean its mobility functions are barely operational?"])
    ShowText(["Even so, it seems it's barely able to keep floating in place."])
    ShowTextAttributes(["eden_fc2", 3, 0, 2])
    ShowText(["\\n<Eden>"])
    ShowText(["Moreover, it seemed like Kanade had been defeated."])
    ShowText(["It's hard to tell from a distance, but—"])
    ShowTextAttributes(["sariera_fc1", 0, 0, 2])
    ShowText(["\\n<Sariela>"])
    ShowText(["My third eye has certainly captured it..."])
    ShowText(["With Lucifina's strike, Kanade was annihilated..."])
    ShowTextAttributes(["gaburiera_fc1", 0, 0, 2])
    ShowText(["\\n<Gabriela>"])
    ShowText(["To reduce one of the Six Ancestors so quickly..."])
    ShowText(["I'm truly grateful to Lucifina."])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
    ShowPicture([5, "80_sariera_st01b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["sariera_fc1", 0, 0, 2])
    ShowText(["\\n<Sariela>"])
    ShowText(["Now... it's our turn to shine."])
    ShowText(["Everyone, let's go..."])
    ShowPicture([5, "80_metatorone_st01b", 0, 0, -160, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_sandalforne_st01b", 0, 0, 160, 0, 100, 100, 255, 0])
    ShowTextAttributes(["metatorone_fc1", 0, 0, 2])
    ShowText(["\\n<Metatronne>"])
    ShowText(["Our role is to hold back the Six Ancestors."])
    ShowText(["I would like to crush a few more here, but..."])
    ShowTextAttributes(["sandalforne_fc1", 0, 0, 2])
    ShowText(["\\n<Sandalphone>"])
    ShowText(["If the Six Ancestors appear, we'll respond..."])
    ShowText(["If they don't come out, we'll be the first wave to charge into the calamity star..."])
    ErasePicture([6])
    ShowPicture([5, "80_gaburiera_st01", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["gaburiera_fc1", 0, 0, 2])
    ShowText(["\\n<Gabriela>"])
    ShowText(["Then, Lady Ilias..."])
    ShowText(["We, the first wave, will go ahead."])
    ErasePicture([5])
    ShowAnimation([1, 501, false])
    Wait([60])
    SetMoveRoute([1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    ShowAnimation([2, 501, false])
    Wait([60])
    SetMoveRoute([2, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    ShowAnimation([3, 501, false])
    Wait([60])
    SetMoveRoute([3, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    ShowAnimation([4, 501, false])
    Wait([60])
    SetMoveRoute([4, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    Wait([120])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The four of the Seven Archangels take off one after another from the rooftop."])
    ShowText(["Our second wave will move a little later—"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["We will wait just a little longer."])
    ShowText(["We will look for an opportunity and charge into the calamity star."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Yes, but..."])
    ShowText(["Something seems to be approaching at high speed from afar..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["An evil presence tinged with hatred is heading straight towards us."])
    ShowText(["It was a strong power, strong enough for me to sense it—"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["It's not comparable to the Six Ancestors, but it is quite a formidable foe."])
    ShowText(["Is an irregular situation occurring already...?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Receiving an enemy attack at this stage was not part of the plan."])
    ShowText(["It seems the opponent is not a unit but is charging in alone, however—"])
    ShowPicture([5, "80_shion_st01", 0, 0, -150, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_gnosis_st01", 0, 0, 150, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, -150, 0, 100, 100, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, 150, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["gnosis_fc1", 0, 0, 2])
    ShowText(["\\n<Gnosis>"])
    ShowText(["Magic essence measurement value, extremely high..."])
    ShowText(["It would be extremely dangerous to leave it unattended during the operation..."])
    ShowTextAttributes(["shion_fc1", 0, 0, 2])
    ShowText(["\\n<Zion>"])
    ShowText(["I guess it can't be helped, I'll go."])
    ShowText(["Everyone else, continue to infiltrate the calamity star as planned."])
    ShowTextAttributes(["gnosis_fc1", 0, 0, 2])
    ShowText(["\\n<Gnosis>"])
    ShowText(["I will accompany you..."])
    ShowText(["This enemy is unknown..."])
    ShowPicture([5, "80_shion_st04", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["shion_fc1", 4, 0, 2])
    ShowText(["\\n<Zion>"])
    ShowText(["I could handle it alone just fine, though."])
    ShowText(["Well then, let's go!"])
    ErasePicture([5])
    ErasePicture([6])
    PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
    SetMoveRoute([7, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=35, @parameters=[])\", \"RPG::MoveCommand(@code=14, @parameters=[4, -8])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=35, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[4, -8])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
    SetMoveRoute([8, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=35, @parameters=[])\", \"RPG::MoveCommand(@code=14, @parameters=[2, -6])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=35, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[2, -6])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    ConditionalBranch([1, 912, 0, 0, 0])
      Script(["delete_actor_ex(397)"])
      Script(["delete_actor_ex(401)"])
      ConditionalBranch([0, 447, 0])
        Script(["clear_actor_equip(397)"])
        ScriptMore(["clear_actor_equip(401)"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Zion and Gnosis took off to intercept the mysterious enemy—"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["...Eden, you should go too."])
    ShowText(["I have a bad feeling..."])
    ShowPicture([5, "80_eden_st36", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["eden_fc2", 5, 0, 2])
    ShowText(["\\n<Eden>"])
    ShowText(["B-but...!"])
    ShowText(["I want to be by Lady Ilias's side..."])
    ShowTextAttributes(["eden_fc1", 0, 0, 2])
    ShowText(["\\n<Eden>"])
    ShowText(["It's alright, I will be by Lady Ilias's side."])
    ShowText(["Please help those two..."])
    ShowPicture([5, "80_eden_st34", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["eden_fc2", 3, 0, 2])
    ShowText(["\\n<Eden>"])
    ShowText(["...I understand."])
    ShowText(["Please allow me to leave your side for a moment!"])
    ConditionalBranch([1, 912, 0, 0, 0])
      Script(["delete_actor_ex(385)"])
      ConditionalBranch([0, 447, 0])
        Script(["clear_actor_equip(385)"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    Wait([30])
    PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
    SetMoveRoute([9, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=35, @parameters=[])\", \"RPG::MoveCommand(@code=14, @parameters=[2, -6])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=35, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[2, -6])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Following that, Eden also took off."])
    ShowText(["In the end, only we remain here--"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Well then... let's get going soon."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Yes... everyone, let's go!"])
    ShowText(["We will charge into the calamity star and destroy its heart!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Finally, the battle over the calamity star has begun."])
    ShowText(["If we destroy the heart inside, the calamity star will completely vanish."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Of course, they will resist with all their might."])
    ShowText(["Bearing this heavy responsibility, we headed towards the calamity star--"])
    Wait([30])
    FadeoutScreen([])
    Wait([120])
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    TransferPlayer([0, 124, 0, 0, 0, 2])
    FadeinScreen([])
    ExitEventProcessing([])
    Empty([])
